Sunday, June 28, 2009

Get a first life

http://www.getafirstlife.com/

The CS (Community Standards) has changed too.

We hope you'll have a richly rewarding experience, filled with creativity, self expression and fun.

The goals of the Community Standards are simple: treat each other with respect and without harassment, adhere to local standards as indicated by simulator ratings, and refrain from any hate activity which slurs a real-world individual or real-world community. Behavioral Guidelines - The 'Big Six'

Within Second Life, we want to support Residents in shaping their specific experiences and making their own choices.

The Community Standards sets out six behaviors, the 'Big Six', that will result in suspension or, with repeated violations, expulsion from the Second Life Community.

All Second Life Community Standards apply to all areas of Second Life, the Second Life Forums, and the Second Life Website.

1. Intolerance
Combating intolerance is a cornerstone of Second Life's Community Standards. Actions that marginalize, belittle, or defame individuals or groups inhibit the satisfying exchange of ideas and diminish the Second Life community as a whole. The use of derogatory or demeaning language or images in reference to another Resident's race, ethnicity, gender, religion, or sexual orientation is never allowed in Second Life.
2. Harassment
Given the myriad capabilities of Second Life, harassment can take many forms. Communicating or behaving in a manner which is offensively coarse, intimidating or threatening, constitutes unwelcome sexual advances or requests for sexual favors, or is otherwise likely to cause annoyance or alarm is Harassment.
3. Assault
Most areas in Second Life are identified as Safe. Assault in Second Life means: shooting, pushing, or shoving another Resident in a Safe Area (see Global Standards below); creating or using scripted objects which singularly or persistently target another Resident in a manner which prevents their enjoyment of Second Life.
4. Disclosure
Residents are entitled to a reasonable level of privacy with regard to their Second Life experience. Sharing personal information about a fellow Resident --including gender, religion, age, marital status, race, sexual preference, and real-world location beyond what is provided by the Resident in the First Life page of their Resident profile is a violation of that Resident's privacy. Remotely monitoring conversations, posting conversation logs, or sharing conversation logs without consent are all prohibited in Second Life and on the Second Life Forums.
5. Adult Regions, Groups, and Listings
Second Life is an adult community, but 'Adult' content, activity and communication are not permitted on the Second Life 'mainland.' Such material is permitted on private regions, or on the Adult Continent, Zindra. In either case, any Adult content, activity, or communication, that falls under our Adult Maturity Definition must be on regions designated as 'Adult,' and will be filtered from non-verified accounts. Other regions may be designated as either 'Mature' or 'PG.' For more information on how to designate land, events, groups, and classified listings, please carefully read the 'Maturity Definitions.'
6. Disturbing the Peace
Every Resident has a right to live their Second Life. Disrupting scheduled events, repeated transmission of undesired advertising content, the use of repetitive sounds, following or self-spawning items, or other objects that intentionally slow server performance or inhibit another Resident's ability to enjoy Second Life are examples of Disturbing the Peace.

Policies and Policing

Global Standards, Local Ratings
All areas of Second Life, including the www.secondlife.com website and the Second Life Forums, adhere to the same Community Standards. Regions within Second Life are noted as Safe or Unsafe and should be designated by the SL account holder as either 'Adult,' 'Mature' or 'PG.' Resident behavior within each region must conform to the respective local rating.

Warning, Suspension, Banishment
Second Life is a complex society, and it can take some time for new Residents to gain a full understanding of local customs and mores. Generally, violations of the Community Standards will first result in a Warning, followed by Suspension and eventual Banishment from Second Life. In-World Representatives, called Liaisons, may occasionally address disciplinary problems with a temporary removal from Second Life.

Global Attacks
Objects, scripts, or actions which broadly interfere with or disrupt the Second Life community, the Second Life servers or other systems related to Second Life will not be tolerated in any form. We will hold you responsible for any actions you take, or that are taken by objects or scripts that belong to you. Sandboxes are available for testing objects and scripts that have components that may be unmanageable or whose behavior you may not be able to predict. If you chose to use a script that substantially disrupts the operation of Second Life, disciplinary actions will result in a minimum two-week suspension, the possible loss of in-world inventory, and a review of your account for probable expulsion from Second Life.

Alternate Accounts
While Residents may choose to play Second Life with more than one account, specifically or consistently using an alternate account to harass other Residents or violate the Community Standards is not acceptable. Alternate accounts are generally treated as separate from a Resident's principal account, but misuse of alternate accounts can and will result in disciplinary action on the principal account.

Buyer Beware
Linden Lab does not exercise editorial control over the content of Second Life, and will make no specific efforts to review the textures, objects, sounds or other content created within Second Life. Additionally, Linden Lab does not certify or endorse the operation of in-world games, vending machines, or retail locations; refunds must be requested from the owners of these objects.

Reporting Abuse
Residents should report violations of the Community Standards using the Abuse Reporter tool located under the Help menu in the in-world tool bar. We review these Abuse Reports, and the identity of the reporter is kept strictly confidential.

TOS has been changed.

Yes, the TOS has been changed..... again.


Terms of Service

Welcome to Second Life! The following agreement (this "Agreement" or the "Terms of Service") describes the terms on which Linden Research, Inc. ("Linden Lab") offers you access to its services. This offer is conditioned on your agreement to all of the terms and conditions contained in the Terms of Service, including your compliance with the policies and terms linked to (by way of the provided URLs) from this Agreement. By using Second Life, you agree to these Terms of Service. If you do not so agree, you should decline this agreement, in which case you are prohibited from accessing or using Second Life. Linden Lab may amend this Agreement at any time in its sole discretion, effective upon posting the amended Agreement at the domain or subdomains of http://secondlife.com where the prior version of this Agreement was posted, or by communicating these changes through any written contact method we have established with you.

THE SERVICES AND CONTENT OF SECOND LIFE

1.1 Basic description of the service: Second Life, a multi-user environment, including software and websites.

"Second Life" is the multi-user online service offered by Linden Lab, including the software provided to you by Linden Lab (collectively, the "Linden Software") and the online environments that support the service, including without limitation: the server computation, software access, messaging and protocols that simulate the Second Life environment (the "Servers"), the software that is provided by Linden Lab and installed on the local computer or other device you use to access the Servers and thereby view or otherwise access the Second Life environment (the "Viewer"), application program interfaces provided by Linden Lab to you for use with Second Life (the "APIs"), and access to the websites and services available from the domain and subdomains of http://secondlife.com (the "Websites"). The Servers, Viewer, APIs, Websites and any other Linden Software collectively constitute the "Service" as used in this Agreement.

1.2 Linden Lab is a service provider, which means, among other things, that Linden Lab does not control various aspects of the Service.

You acknowledge that Linden Lab is a service provider that may allow people to interact online regarding topics and content chosen by users of the service, and that users can alter the service environment on a real-time basis. Linden Lab generally does not regulate the content of communications between users or users' interactions with the Service. As a result, Linden Lab has very limited control, if any, over the quality, safety, morality, legality, truthfulness or accuracy of various aspects of the Service.

1.3 Content available in the Service may be provided by users of the Service, rather than by Linden Lab. Linden Lab and other parties have rights in their respective content, which you agree to respect.

You acknowledge that: (i) by using the Service you may have access to graphics, sound effects, music, video, audio, computer programs, animation, text and other creative output (collectively, "Content"), and (ii) Content may be provided under license by independent content providers, including contributions from other users of the Service (all such independent content providers, "Content Providers"). Linden Lab does not pre-screen Content.

You acknowledge that Linden Lab and other Content Providers have rights in their respective Content under copyright and other applicable laws and treaty provisions, and that except as described in this Agreement, such rights are not licensed or otherwise transferred by mere use of the Service. You accept full responsibility and liability for your use of any Content in violation of any such rights. You agree that your creation of Content is not in any way based upon any expectation of compensation from Linden Lab.

Certain of the fonts in the Meta family of copyrighted typefaces are used in Second Life under license from FSI FontShop International. You acknowledge that you may not copy any Meta font that is included in the Viewer and that you may use any such Meta font solely to the extent necessary to use the Linden Software in Second Life and that you will not use such Meta fonts for any other purpose whatsoever.

1.4 Second Life "currency" is a limited license right available for purchase or free distribution at Linden Lab's discretion, and is not redeemable for monetary value from Linden Lab.

You acknowledge that the Service presently includes a component of in-world fictional currency ("Currency" or "Linden Dollars" or "L$"), which constitutes a limited license right to use a feature of our product when, as, and if allowed by Linden Lab. Linden Lab may charge fees for the right to use Linden Dollars, or may distribute Linden Dollars without charge, in its sole discretion. Regardless of terminology used, Linden Dollars represent a limited license right governed solely under the terms of this Agreement, and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage, regulate, control, modify and/or eliminate such Currency as it sees fit in its sole discretion, in any general or specific case, and that Linden Lab will have no liability to you based on its exercise of such right.

1.5 Second Life offers an exchange, called LindeX, for the trading of Linden Dollars, which uses the terms "buy" and "sell" to indicate the transfer of license rights to use Linden Dollars. Use and regulation of LindeX is at Linden Lab's sole discretion.

The Service currently includes a component called "Currency Exchange" or "LindeX," which refers to an aspect of the Service through which Linden Lab administers transactions among users for the purchase and sale of the licensed right to use Currency. Notwithstanding any other language or context to the contrary, as used in this Agreement and throughout the Service in the context of Currency transfer: (a) the term "sell" means "to transfer for consideration to another user the licensed right to use Currency in accordance with the Terms of Service," (b) the term "buy" means "to receive for consideration from another user the licensed right to use Currency in accordance with the Terms of Service," (c) the terms "buyer," "seller", "sale" and "purchase" and similar terms have corresponding meanings to the root terms "buy" and "sell," (d) "sell order" and similar terms mean a request from a user to Linden Lab to list Currency for sale on the Currency Exchange at a requested sale price, and (e) "buy order" and similar terms mean a request from a user for Linden Lab to match open sale listings with a requested purchase price and facilitate completion of the sale of Currency.

You agree and acknowledge that Linden Lab may deny any sell order or buy order individually or with respect to general volume or price limitations set by Linden Lab for any reason. Linden Lab may limit sellers or buyers to any group of users at any time. Linden Lab may halt, suspend, discontinue, or reverse any Currency Exchange transaction (whether proposed, pending or past) in cases of actual or suspected fraud, violations of other laws or regulations, or deliberate disruptions to or interference with the Service.

1.6 Second Life is subject to scheduled and unscheduled service interruptions. All aspects of the Service are subject to change or elimination at Linden Lab's sole discretion.

Linden Lab reserves the right to interrupt the Service with or without prior notice for any reason or no reason. You agree that Linden Lab will not be liable for any interruption of the Service, delay or failure to perform, and you understand that except as otherwise specifically provided in Linden Lab's billing policies posted at http://secondlife.com/corporate/billing.php, you shall not be entitled to any refunds of fees for interruption of service or failure to perform. Linden Lab has the right at any time for any reason or no reason to change and/or eliminate any aspect(s) of the Service as it sees fit in its sole discretion.

1.7 In the event you choose to use paid aspects of the Service, you agree to the posted pricing and billing policies on the Websites.

Certain aspects of the Service are provided for a fee or other charge. These fees and charges are described on the Websites, and in the event you elect to use paid aspects of the Service, you agree to the pricing, payment and billing policies applicable to such fees and charges, posted or linked at http://secondlife.com/corporate/billing.php. Linden Lab may add new services for additional fees and charges, or proactively amend fees and charges for existing services, at any time in its sole discretion.

ACCOUNT REGISTRATION AND REQUIREMENTS

2.1 You must establish an account to use Second Life, using true and accurate registration information.

You must establish an account with Linden Lab (your "Account") to use the Service, except for those portions of the Websites to which Linden Lab allows access without registration. You agree to provide true, accurate, current and complete information about yourself as prompted by the registration form ("Registration Data") and maintain and promptly update the Registration Data to keep it true, accurate, current and complete. You may establish an Account with Registration Data provided to Linden Lab by a third party through the use of an API, in which case you may have a separate, additional account relationship with such third party. You authorize Linden Lab, directly or through third parties, to make any inquiries we consider necessary to validate your Registration Data. Linden Lab reserves all rights to vigorously pursue legal action against all persons who misrepresent personal information or are otherwise untruthful about their identity, and to suspend or cancel Accounts registered with inaccurate or incomplete information. Notwithstanding the foregoing, you acknowledge that Linden Lab cannot guarantee the accuracy of any information submitted by any user of the Service, nor any identity information about any user.

2.2 You must be 13 years of age or older to access Second Life; minors over the age of 13 are only permitted in a separate area, which adults are generally prohibited from using. Linden Lab cannot absolutely control whether minors or adults gain unauthorized access to the Service.

You must be at least 13 years of age to participate in the Service. Users under the age of 18 are prohibited from accessing the Service other than in the area designated by Linden Lab for use by users from 13 through 17 years of age (the "Teen Area"). Users age 18 and older are prohibited from accessing the Teen Area. Any user age 18 and older who gains unauthorized access to the Teen Area is in breach of this Agreement and may face immediate termination of any or all Accounts held by such user for any area of the Service. If you reside in a jurisdiction where the age of majority is greater than 18 years old, you are prohibited from accessing the Service until you have reached such age of majority.

By accepting this agreement in connection with an Account outside the Teen Area, you represent that you are an adult 18 years of age or older. By accepting this agreement in connection with an Account for use in the Teen Area, you represent that (i) you are at least 13 years of age and less than 18 years of age; (ii) you have read and accept this Agreement; (iii) your parent or legal guardian has consented to you having an Account for use of the Teen Area and participating in the Service, and to providing your personal information for your Account; and (iv) your parent or legal guardian has read and accepted this Agreement.

Linden Lab cannot absolutely control whether minors gain access to the Service other than the Teen Area, and makes no representation that users outside the Teen Area are not minors. Linden Lab cannot absolutely control whether adults gain access to the Teen Area of the Service, and makes no representation that users inside the Teen Area are not adults. Adult employees, contractors and partners of Linden Lab regularly conduct their work in the Teen Area. Linden Lab cannot ensure that other users or any non-employee of Linden Lab will not provide Content or access to Content that parents or guardians may find inappropriate or that any user may find objectionable.

2.3 You need to use an account name in Second Life which is not misleading, offensive or infringing. You must select and keep secure your account password.

You must choose an account name to identify yourself to Linden Lab staff (your "Account Name"), which will also serve as the name for the graphical representation of your body in the Service (such representation, an "Avatar"). You may not select as your Account Name the name of another person to the extent that could cause deception or confusion; a name which violates any trademark right, copyright, or other proprietary right; a name which may mislead other users to believe you to be an employee of Linden Lab; or a name which Linden Lab deems in its discretion to be vulgar or otherwise offensive. Linden Lab reserves the right to delete or change any Account Name for any reason or no reason. You are fully responsible for all activities conducted through your Account or under your Account Name.

At the time your Account is opened, you must select a password. You are responsible for maintaining the confidentiality of your password and are responsible for any harm resulting from your disclosure, or authorizing the disclosure of, your password or from use by any person of your password to gain access to your Account or Account Name. At no time should you respond to an online request for a password other than in connection with the log-on process to the Service. Your disclosure of your password to any other person is entirely at your own risk.

2.4 Account registrations are limited per unique person. Transfers of accounts are generally not permitted.

Linden Lab may require you to submit an indication of unique identity in the account registration process; e.g. credit card or other payment information, or SMS message code or other information requested by Linden Lab. When an account is created, the information given for the account must match the address, phone number, and/or other unique identifier information associated with the identification method. You may register multiple accounts per identification method only at Linden Lab's sole discretion. A single account may be used by a single legal entity at Linden Lab's sole discretion and subject to Linden Lab's requirements. Additional accounts beyond the first account per unique user may be subject to fees upon account creation. You may not transfer your Account to any third party without the prior written consent of Linden Lab; notwithstanding the foregoing, Linden Lab will not unreasonably withhold consent to the transfer of an Account in good standing by operation of valid written will to a single natural person, provided that proper notice and documentation are delivered as requested by Linden Lab.

2.5 You may cancel your account at any time; however, there are no refunds for cancellation.

Accounts may be cancelled by you at any time. Upon your election to cancel, your account will be cancelled within 24 hours, but if you have paid for a period in advance you will be allowed to use the remaining time according to these Terms of Service unless your account or this Agreement is suspended or terminated based on our belief that you have violated this Agreement. There will be no refunds for any unused time on a subscription or any prepaid fees for any portion of the Service.

2.6 Linden Lab may suspend or terminate your account at any time, without refund or obligation to you.

Linden Lab has the right at any time for any reason or no reason to suspend or terminate your Account, terminate this Agreement, and/or refuse any and all current or future use of the Service without notice or liability to you. In the event that Linden Lab suspends or terminates your Account or this Agreement, you understand and agree that you shall receive no refund or exchange for any unused time on a subscription, any license or subscription fees, any content or data associated with your Account, or for anything else.

2.7 Accounts affiliated with delinquent accounts are subject to remedial actions related to the delinquent account.

In the event an Account is suspended or terminated for your breach of this Agreement or your payment delinquency (in each case as determined in Linden Lab's sole discretion), Linden Lab may suspend or terminate the Account associated with such breach and any or all other Accounts held by you or your affiliates, and your breach shall be deemed to apply to all such Accounts.

2.8 You are responsible for your own Internet access.

Linden Lab does not provide Internet access, and you are responsible for all fees associated with your Internet connection.

LICENSE TERMS AND OTHER INTELLECTUAL PROPERTY TERMS

3.1 You have a nonexclusive, limited, revocable license to use Second Life while you are in compliance with the terms of service.

Subject to the terms of this Agreement, Linden Lab grants to you a non-exclusive, limited, fully revocable license to use the Linden Software and the rest of the Service during the time you are in full compliance with the Terms of Service. Additional terms may apply to use of the APIs or other separate elements of the Service (i.e. elements that are not required to use the Viewer or the Servers); these terms are available where such separate elements are available for download from the Websites. Nothing in this Agreement, or on Linden Lab's websites, shall be construed as granting you any other rights or privileges of any kind with respect to the Service or to any Content. You acknowledge that your participation in the Service, including your creation or uploading of Content in the Service, does not make you a Linden Lab employee and that you do not expect to be, and will not be, compensated by Linden Lab for such activities.

3.2 You retain copyright and other intellectual property rights with respect to Content you create in Second Life, to the extent that you have such rights under applicable law. However, you must make certain representations and warranties, and provide certain license rights, forbearances and indemnification, to Linden Lab and to other users of Second Life.

Users of the Service can create Content on Linden Lab's servers in various forms. Linden Lab acknowledges and agrees that, subject to the terms and conditions of this Agreement, you will retain any and all applicable copyright and other intellectual property rights with respect to any Content you create using the Service, to the extent you have such rights under applicable law.

Notwithstanding the foregoing, you understand and agree that by submitting your Content to any area of the service, you automatically grant (and you represent and warrant that you have the right to grant) to Linden Lab: (a) a royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license to (i) use, reproduce and distribute your Content within the Service as permitted by you through your interactions on the Service, and (ii) use and reproduce (and to authorize third parties to use and reproduce) any of your Content in any or all media for marketing and/or promotional purposes in connection with the Service, provided that in the event that your Content appears publicly in material under the control of Linden Lab, and you provide written notice to Linden Lab of your desire to discontinue the distribution of such Content in such material (with sufficient specificity to allow Linden Lab, in its sole discretion, to identify the relevant Content and materials), Linden Lab will make commercially reasonable efforts to cease its distribution of such Content following the receipt of such notice, although Linden Lab cannot provide any assurances regarding materials produced or distributed prior to the receipt of such notice; (b) the perpetual and irrevocable right to delete any or all of your Content from Linden Lab's servers and from the Service, whether intentionally or unintentionally, and for any reason or no reason, without any liability of any kind to you or any other party; and (c) a royalty- free, fully paid-up, perpetual, irrevocable, non-exclusive right and license to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing and/or providing support services in connection with the Service. Further, you agree to grant to Linden Lab a royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive, sublicensable right and license to exercise the copyright, publicity, and database rights you have in your account information, including any data or other information generated by your account activity, in any media now known or not currently known, in accordance with our privacy policy as set forth below, including the incorporation by reference of terms posted at http://secondlife.com/corporate/privacy.php.

You also understand and agree that by submitting your Content to any area of the Service, you automatically grant (or you warrant that the owner of such Content has expressly granted) to Linden Lab and to all other users of the Service a non-exclusive, worldwide, fully paid-up, transferable, irrevocable, royalty-free and perpetual License, under any and all patent rights you may have or obtain with respect to your Content, to use your Content for all purposes within the Service. You further agree that you will not make any claims against Linden Lab or against other users of the Service based on any allegations that any activities by either of the foregoing within the Service infringe your (or anyone else's) patent rights.

You further understand and agree that: (i) you are solely responsible for understanding all copyright, patent, trademark, trade secret and other intellectual property or other laws that may apply to your Content hereunder; (ii) you are solely responsible for, and Linden Lab will have no liability in connection with, the legal consequences of any actions or failures to act on your part while using the Service, including without limitation any legal consequences relating to your intellectual property rights; and (iii) Linden Lab's acknowledgement hereunder of your intellectual property rights in your Content does not constitute a legal opinion or legal advice, but is intended solely as an expression of Linden Lab's intention not to require users of the Service to forego certain intellectual property rights with respect to Content they create using the Service, subject to the terms of this Agreement.

3.3 Linden Lab retains ownership of the account and related data, regardless of intellectual property rights you may have in content you create or otherwise own.

You agree that even though you may retain certain copyright or other intellectual property rights with respect to Content you create while using the Service, you do not own the account you use to access the Service, nor do you own any data Linden Lab stores on Linden Lab servers (including without limitation any data representing or embodying any or all of your Content). Your intellectual property rights do not confer any rights of access to the Service or any rights to data stored by or on behalf of Linden Lab.

3.4 Linden Lab licenses its textures and environmental content to you for your use in creating content in-world.

During any period in which your Account is active and in good standing, Linden Lab gives you permission to create still and/or moving media, for use only within the virtual world environment of the Service ("in-world"), which use or include the "textures" and/or "environmental content" that are both (a) created or owned by Linden Lab and (b) displayed by Linden Lab in-world.

CONDUCT BY USERS OF SECOND LIFE

4.1 You agree to abide by certain rules of conduct, including the Community Standards and other rules prohibiting illegal and other practices that Linden Lab deems harmful.

You agree to read and comply with the Community Standards posted on the Websites, (for users 18 years of age and older, at http://secondlife.com/corporate/cs.php; and for users of the Teen Area, at http://teen.secondlife.com/footer/cs

In addition to abiding at all times by the Community Standards, you agree that you shall not: (i) take any action or upload, post, e-mail or otherwise transmit Content that infringes or violates any third party rights; (ii) impersonate any person or entity without their consent, including, but not limited to, a Linden Lab employee, or falsely state or otherwise misrepresent your affiliation with a person or entity; (iii) take any action or upload, post, e-mail or otherwise transmit Content that violates any law or regulation; (iv) take any action or upload, post, e-mail or otherwise transmit Content as determined by Linden Lab at its sole discretion that is harmful, threatening, abusive, harassing, causes tort, defamatory, vulgar, obscene, libelous, invasive of another's privacy, hateful, or racially, ethnically or otherwise objectionable; (v) take any actions or upload, post, e-mail or otherwise transmit Content that contains any viruses, Trojan horses, worms, spyware, time bombs, cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously intercept or expropriate any system, data or personal information; (vi) take any action or upload, post, email or otherwise transmit any Content that would violate any right or duty under any law or under contractual or fiduciary relationships (such as inside information, proprietary and confidential information learned or disclosed as part of employment relationships or under nondisclosure agreements); (vii) upload, post, email or otherwise transmit any unsolicited or unauthorized advertising, or promotional materials, that are in the nature of "junk mail," "spam," "chain letters," "pyramid schemes," or any other form of solicitation that Linden Lab considers in its sole discretion to be of such nature; (viii) interfere with or disrupt the Service or servers or networks connected to the Service, or disobey any requirements, procedures, policies or regulations of networks connected to the Service; (ix) attempt to gain access to any other user's Account or password; or (x) "stalk", abuse or attempt to abuse, or otherwise harass another user. Any violation by you of the terms of the foregoing sentence may result in immediate and permanent suspension or cancellation of your Account. You agree that Linden Lab may take whatever steps it deems necessary to abridge, or prevent behavior of any sort on the Service in its sole discretion, without notice to you.

4.2 You agree to use Second Life as provided, without unauthorized software or other means of access or use. You will not make unauthorized works from or conduct unauthorized distribution of the Linden Software.

Linden Lab has designed the Service to be experienced only as offered by Linden Lab at the Websites or partner websites. Linden Lab is not responsible for any aspect of the Service that is accessed or experienced using software or other means that are not provided by Linden Lab. You agree not to create or provide any server emulators or other software or other means that provide access to or use of the Servers without the express written authorization of Linden Lab. Notwithstanding the foregoing, you may use and create software that provides access to the Servers for substantially similar function (or subset thereof) as the Viewer; provided that such software is not used for and does not enable any violation of these Terms of Service. Linden Lab is not obligated to allow access to the Servers by any software that is not provided by Linden Lab, and you agree to cease using, creating, distributing or providing any such software at the request of Linden Lab. You are prohibited from taking any action that imposes an unreasonable or disproportionately large load on Linden Lab's infrastructure.

You may not charge any third party for using the Linden Software to access and/or use the Service, and you may not modify, adapt, reverse engineer (except as otherwise permitted by applicable law), decompile or attempt to discover the source code of the Linden Software, or create any derivative works of the Linden Software or the Service, or otherwise use the Linden Software except as expressly provided in this Agreement. You may not copy or distribute any of the written materials associated with the Service. Notwithstanding the foregoing, you may copy the Viewer that Linden Lab provides to you, for backup purposes and may give copies of the Viewer to others free of charge. Further, you may use and modify the source code for the Viewer as permitted by any open source license agreement under which Linden Lab distributes such Viewer source code.

4.3 You will comply with the processes of the Digital Millennium Copyright Act regarding copyright infringement claims covered under such Act.

Our policy is to respond to notices of alleged infringement that comply with the Digital Millennium Copyright Act ("DMCA"). Copyright-infringing materials found within the world of Second Life can be identified and removed via Linden Lab's DMCA compliance process listed at http://secondlife.com/corporate/dmca.php, and you agree to comply with such process in the event you are involved in any claim of copyright infringement to which the DMCA may be applicable.

4.4 Without a written license agreement, Linden Lab does not authorize you to make any use of its trademarks.

You agree to review and adhere to the guidelines on using "Second Life," "SL," "Linden," the Eye-in-Hand logo, and Linden Lab's other trademarks, service marks, trade names, logos, domain names, taglines, and trade dress (collectively, the "Linden Lab Marks") at http://secondlife.com/corporate/brand and its subpages, which may be updated from time to time. Except for the licenses expressly granted there or in a separate written agreement signed by you and Linden Lab, Linden Lab reserves all right, title, and interest in the Linden Lab Marks and does not authorize you to display or use any Linden Lab Mark in any manner whatsoever. If you have a written license agreement with Linden Lab to use a Linden Lab Mark, your use shall comply strictly with that agreement's terms and conditions and use guidelines.

RELEASES, DISCLAIMERS OF WARRANTY, LIMITATION OF LIABILITY, AND INDEMNIFICATION

5.1 You release Linden Lab from your claims relating to other users of Second Life. Linden Lab has the right but not the obligation to resolve disputes between users of Second Life.

As a condition of access to the Service, you release Linden Lab (and Linden Lab's shareholders, partners, affiliates, directors, officers, subsidiaries, employees, agents, suppliers, licensees, distributors) from claims, demands and damages (actual and consequential) of every kind and nature, known and unknown, suspected and unsuspected, disclosed and undisclosed, arising out of or in any way connected with any dispute you have or claim to have with one or more users of the Service. You further understand and agree that: (a) Linden Lab will have the right but not the obligation to resolve disputes between users relating to the Service, and Linden Lab's resolution of any particular dispute does not create an obligation to resolve any other dispute; (b) to the extent Linden Lab elects to resolve such disputes, it will do so in good faith based solely on the general rules and standards of the Service and will not make judgments regarding legal issues or claims; (c) Linden Lab's resolution of such disputes will be final with respect to the virtual world of the Service but will have no bearing on any real-world legal disputes in which users of the Service may become involved; and (d) you hereby release Linden Lab (and Linden Lab's shareholders, partners, affiliates, directors, officers, subsidiaries, employees, agents, suppliers, licensees, distributors) from claims, demands and damages (actual and consequential) of every kind and nature, known and unknown, suspected and unsuspected, disclosed and undisclosed, arising out of or in any way connected with Linden Lab's resolution of disputes relating to the Service.

5.2 Other service or product providers may form contractual relationships with you. Linden Lab is not a party to your relationship with such other providers.

Subject to the terms of this Agreement, you may view or use the environment simulated by the Servers through viewer software that is not the Viewer provided by Linden Lab, and you may register for use of Second Life through websites that are not Websites owned and operated by Second Life. Linden Lab is not responsible for any software used with or in connection with Second Life other than Linden Software developed by Linden Lab. Linden Lab does not control and is not responsible for any information you provide to parties other than Linden Lab. Linden Lab is not a party to your agreement with any party that provides software, products or services to you in connection with Second Life.

5.3 All data on Linden Lab's servers are subject to deletion, alteration or transfer.

When using the Service, you may accumulate Content, Currency, objects, items, scripts, equipment, or other value or status indicators that reside as data on Linden Lab's servers. THESE DATA, AND ANY OTHER DATA, ACCOUNT HISTORY AND ACCOUNT NAMES RESIDING ON LINDEN LAB'S SERVERS, MAY BE DELETED, ALTERED, MOVED OR TRANSFERRED AT ANY TIME FOR ANY REASON IN LINDEN LAB'S SOLE DISCRETION.

YOU ACKNOWLEDGE THAT, NOTWITHSTANDING ANY COPYRIGHT OR OTHER RIGHTS YOU MAY HAVE WITH RESPECT TO ITEMS YOU CREATE USING THE SERVICE, AND NOTWITHSTANDING ANY VALUE ATTRIBUTED TO SUCH CONTENT OR OTHER DATA BY YOU OR ANY THIRD PARTY, LINDEN LAB DOES NOT PROVIDE OR GUARANTEE, AND EXPRESSLY DISCLAIMS (SUBJECT TO ANY UNDERLYING INTELLECTUAL PROPERTY RIGHTS IN THE CONTENT), ANY VALUE, CASH OR OTHERWISE, ATTRIBUTED TO ANY DATA RESIDING ON LINDEN LAB'S SERVERS.

YOU UNDERSTAND AND AGREE THAT LINDEN LAB HAS THE RIGHT, BUT NOT THE OBLIGATION, TO REMOVE ANY CONTENT (INCLUDING YOUR CONTENT) IN WHOLE OR IN PART AT ANY TIME FOR ANY REASON OR NO REASON, WITH OR WITHOUT NOTICE AND WITH NO LIABILITY OF ANY KIND.

5.4 Linden Lab provides the Service on an "as is" basis, without express or implied warranties.

LINDEN LAB PROVIDES THE SERVICE, THE LINDEN SOFTWARE, YOUR ACCOUNT AND ALL OTHER SERVICES STRICTLY ON AN "AS IS" BASIS, PROVIDED AT YOUR OWN RISK, AND HEREBY EXPRESSLY DISCLAIMS ALL WARRANTIES OR CONDITIONS OF ANY KIND, WRITTEN OR ORAL, EXPRESS, IMPLIED OR STATUTORY, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTY OF TITLE, NONINFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

Without limiting the foregoing, Linden Lab does not ensure continuous, error-free, secure or virus-free operation of the Service, the Linden Software or your Account, and you understand that you shall not be entitled to refunds for fees based on Linden Lab's failure to provide any of the foregoing other than as explicitly provided in this Agreement. Some jurisdictions do not allow the disclaimer of implied warranties, and to that extent, the foregoing disclaimer may not apply to you.

5.5 Linden Lab's liability to you is expressly limited, to the extent allowable under applicable law.

IN NO EVENT SHALL LINDEN LAB OR ANY OF ITS SHAREHOLDERS, PARTNERS, AFFILIATES, DIRECTORS, OFFICERS, SUBSIDIARIES, EMPLOYEES, AGENTS, SUPPLIERS, LICENSEES OR DISTRIBUTORS BE LIABLE TO YOU OR TO ANY THIRD PARTY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES, INCLUDING WITHOUT LIMITATION ANY DAMAGES FOR LOST PROFITS, ARISING (WHETHER IN CONTRACT, TORT, STRICT LIABILITY OR OTHERWISE) OUT OF OR IN CONNECTION WITH THE SERVICE (INCLUDING ITS MODIFICATION OR TERMINATION), THE LINDEN SOFTWARE, YOUR ACCOUNT (INCLUDING ITS TERMINATION OR SUSPENSION) OR THIS AGREEMENT, WHETHER OR NOT LINDEN LAB MAY HAVE BEEN ADVISED THAT ANY SUCH DAMAGES MIGHT OR COULD OCCUR AND NOTWITHSTANDING THE FAILURE OF ESSENTIAL PURPOSE OF ANY REMEDY. IN ADDITION, IN NO EVENT WILL LINDEN LAB'S CUMULATIVE LIABILITY TO YOU FOR DIRECT DAMAGES OF ANY KIND OR NATURE EXCEED FIFTY DOLLARS (U.S. $50.00). Some jurisdictions do not allow the foregoing limitations of liability, so to the extent that any such limitation is impermissible, such limitation may not apply to you. You agree that Linden Lab cannot be held responsible or liable for anything that occurs or results from accessing or subscribing to the Service.

5.6 You will indemnify Linden lab from claims arising from breach of this Agreement by you, from your use of Second Life, from loss of Content due to your actions, or from alleged infringement by you.

At Linden Lab's request, you agree to defend, indemnify and hold harmless Linden Lab, its shareholders, partners, affiliates, directors, officers, subsidiaries, employees, agents, suppliers, licensees, distributors, Content Providers, and other users of the Service, from all damages, liabilities, claims and expenses, including without limitation attorneys' fees and costs, arising from any breach of this Agreement by you, or from your use of the Service. You agree to defend, indemnify and hold harmless Linden Lab, its shareholders, partners, affiliates, directors, officers, subsidiaries, employees, agents, suppliers, licensees, and distributors, from all damages, liabilities, claims and expenses, including without limitation attorneys' fees and costs, arising from: (a) any action or inaction by you in connection with the deletion, alteration, transfer or other loss of Content, status or other data held in connection with your Account, and (b) any claims by third parties that your activity or Content in the Service infringes upon, violates or misappropriates any of their intellectual property or proprietary rights.

PRIVACY POLICY

6.1 Linden Lab uses your personal information to operate and improve Second Life, and will not give your personal information to third parties except to operate, improve and protect the Service.

The personal information you provide to us during registration is used for Linden Lab's internal purposes only. Linden Lab uses the information it collects to learn what you like and to improve the Service. Linden Lab will not give any of your personal information to any third party without your express approval except: as reasonably necessary to fulfill your service request, to third- party fulfillment houses, customer support, billing and credit verification services, and the like; to comply with tax and other applicable law; as otherwise expressly permitted by this Agreement or as otherwise authorized by you; to law enforcement or other appropriate third parties in connection with criminal investigations and other investigations of fraud; or as otherwise necessary to protect Linden Lab, its agents and other users of the Service. Linden Lab does not guarantee the security of any of your private transmissions against unauthorized or unlawful interception or access by third parties. Linden Lab can (and you authorize Linden Lab to) disclose any information about you to private entities, law enforcement agencies or government officials, as Linden Lab, in its sole discretion, believes necessary or appropriate to investigate or resolve possible problems or inquiries, or as otherwise required by law. If you request any technical support, you consent to Linden Lab's remote accessing and review of the computer onto which you load Linden Software for purposes of support and debugging. You agree that Linden Lab may communicate with you via email and any similar technology for any purpose relating to the Service, the Linden Software and any services or software which may in the future be provided by Linden Lab or on Linden Lab's behalf. You agree to read the disclosures and be bound by the terms of the additional Privacy Policy information posted on our website at http://secondlife.com/corporate/privacy.php.

6.2 Linden Lab may observe and record your interaction within the Service, and may share aggregated and other general information (not including your personal information) with third parties.

You acknowledge and agree that Linden Lab, in its sole discretion, may track, record, observe or follow any and all of your interactions within the Service. Linden Lab may share general, demographic, or aggregated information with third parties about our user base and Service usage, but that information will not include or be linked to any personal information without your consent.

DISPUTE RESOLUTION

If a dispute arises between you and Linden Lab, our goal is to provide you with a neutral and cost-effective means of resolving the dispute quickly. Accordingly, you and Linden Lab agree to resolve any claim or controversy at law or in equity that arises from or relates to this Agreement or our Service (a "Claim") in accordance with one of the subsections below.

7.1 Governing Law. This Agreement and the relationship between you and Linden Lab shall be governed in all respects by the laws of the State of California without regard to conflict of law principles or the United Nations Convention on the International Sale of Goods.

7.2 Forum for Disputes. You and Linden Lab agree to submit to the exclusive jurisdiction and venue of the courts located in the City and County of San Francisco, California, except as provided in Subsection 7.3 below regarding optional arbitration. Notwithstanding this, you agree that Linden Lab shall still be allowed to apply for injunctive or other equitable relief in any court of competent jurisdiction.

7.3 Optional Arbitration. For any Claim, excluding Claims for injunctive or other equitable relief, where the total amount of the award sought is less than ten thousand U.S. Dollars ($10,000.00 USD), the party requesting relief may elect to resolve the Claim in a cost-effective manner through binding non-appearance-based arbitration. A party electing arbitration shall initiate it through an established alternative dispute resolution ("ADR") provider mutually agreed upon by the parties. The ADR provider and the parties must comply with the following rules: (a) the arbitration shall be conducted, at the option of the party seeking relief, by telephone, online, or based solely on written submissions; (b) the arbitration shall not involve any personal appearance by the parties or witnesses unless otherwise mutually agreed by the parties; and (c) any judgment on the award rendered by the arbitrator may be entered in any court of competent jurisdiction.

7.4 Improperly Filed Claims. All Claims you bring against Linden Lab must be resolved in accordance with this Dispute Resolution Section. All Claims filed or brought contrary to this Dispute Resolution Section shall be considered improperly filed. Should you file a Claim contrary to this Dispute Resolution Section, Linden Lab may recover attorneys' fees and costs up to one thousand U.S. Dollars ($1,000.00 USD), provided that Linden Lab has notified you in writing of the improperly filed Claim, and you have failed to promptly withdraw the Claim.

GENERAL PROVISIONS

The Service is controlled and operated by Linden Lab from its offices within the State of California, United States of America. Linden Lab makes no representation that any aspect of the Service is appropriate or available for use in jurisdictions outside of the United States. Those who choose to access the Service from other locations are responsible for compliance with applicable local laws. The Linden Software is subject to all applicable export restrictions. You must comply with all export and import laws and restrictions and regulations of any United States or foreign agency or authority relating to the Linden Software and its use.

Linden Lab's failure to act with respect to a breach by you or others does not waive Linden Lab's right to act with respect to that breach or subsequent or similar breaches. No consent or waiver by Linden Lab under this Agreement shall be deemed effective unless delivered in a writing signed by a duly appointed officer of Linden Lab. All or any of Linden Lab's rights and obligations under this Agreement may be assigned to a subsequent owner or operator of the Service in a merger, acquisition or sale of all or substantially all of Linden Lab's assets. You may not assign or transfer this Agreement or any or all of your rights hereunder without the prior written consent of Linden Lab, and any attempt to do so is void. Notwithstanding anything else in this Agreement, no default, delay or failure to perform on the part of Linden Lab shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due to causes beyond the reasonable control of Linden Lab.

This Agreement sets forth the entire understanding and agreement between you and Linden Lab with respect to the subject matter hereof. The section headings used herein, including descriptive summary sentences at the start of each section, are for convenience only and shall not affect the interpretation of this Agreement. If any provision of this Agreement shall be held by a court of competent jurisdiction to be unlawful, void, or for any reason unenforceable, then in such jurisdiction that provision shall be deemed severable from these terms and shall not affect the validity and enforceability of the remaining provisions.

Linden Lab may give notice to you by means of a general notice on our website at http://secondlife.com, through the Second Life Viewer at or after log-in to your Account, by electronic mail to your e-mail address in our records for your Account, or by written communication sent by first class mail, postage prepaid, or overnight courier to your address on record for your Account. All notices given by you or required under this Agreement shall be faxed to Linden Lab Legal Department, Attn: Dispute Resolution, at: (415) 243-9045; or mailed to us at: Linden Lab Legal Department, Attn: Dispute Resolution, 945 Battery Street, San Francisco, CA 94111.

Zindra in a nutshell

This was an attachment from the SLC group.

Zindra in a nutshell
Sun Jun 28 2009 09:08 AM

I'd like to share a conversation with you that should clear up any confusion over what the Zindra continent is:

Kris Spade: Zindra is a place where "confirmed adult residents" can be assured they are not amongst minors
Gemini Enfield: thats very simple
Gemini Enfield: why couldn't LL sum it up so easily
Kris Spade: I dunno lol

Sunday, June 21, 2009

A new Jira to vote for.

https://jira.secondlife.com/browse/VWR-14254


c and p, this ones well worth your vote because NO ONE ( but myself and a few other people ) actively checks the grid status page

Monday, June 15, 2009

I'm in trouble now!!!!



There's a new owner on the adult continent.

ME!!!!! Oo;

* Facepalms, then feints*

I thought I was buying the build itself.

Turns out not the case.

The Adult Regions. Dun, dun, duuun!

I'm exploring the adult regions.

https://blogs.secondlife.com/community/land/blog/2009/06/15/welcome-to-zindra

No, I'm not going to show everything or put the surls on for you.
But I did put up the webpage.

Sunday, June 14, 2009

Everlasting Port sim and Club Forge for SL Kids and Teens

I explored yet another neat sim for SL kids and teens alike.
http://slurl.com/secondlife/Everlasting%20Port/128/128/2


What a veiw.



Another veiw




Found someone's porn collection in the sewers.




They went nakie! Oo



The Belching Dragon? I'm not eating here again.



I'm cooking up something.



Instead I'll just oder something.




I found a cool bathroom to throw up in. I also took my anger out on the stall.



OMG, the hospital isn't open!!



I also checked out a cool club. Oo But no one was around.

http://slurl.com/secondlife/Everlasting%20Port/73/179/23




There are plenty of places to sit and chill and the furniture is free for the taking.
I'm going to take some back to my skybox.





























There are stores, a movie theatre, casino (no open motel rooms), skate park, plenty of chill areas and a adoption place, for teens and kids alike, which also has freebies and a campsite.

Saturday, June 13, 2009

Island de Esposito

Ahhh, the smell of new sim. This is a shopping sim for kids and teens.

As per the notecard:

Island de Esposito is a shopping sim dedicated to kids and teens in a grungy town style.

Mainstores on the sim : Lil PunkZ Wear
Trailer Trash
Karlin's Korner

We are offering stores for rent with 30 prims for 175 L$/week. If you rent in advance for a month we offer the first week free.
Anime,Asian,Japanse,fairy,Urban,Grunge themed



Come visit Island de Esposito at http://slurl.com/secondlife/Island%20De%20Esposito/154/118/26

For more details and other info contact Jackblack Fields and Damyen Rieko.

Friday, June 12, 2009

Thunder Bay and club Tacktical

I visted a new kids sim that is a post apocalyptic sim

This is the link to the club Tacktical.
http://slurl.com/secondlife/Spottieottiedopaliscious/144/161/30

I will have pics up soon.

It curntly has places to sit and chill as well as explore and shop. Lots of places to set a shop up.

2053: Present Day
Thunderbay is a city that survived the disaster. Little is known about what led to the disaster or what life was like before it. Electromagnetic pulse destroyed all electronics and digital records, and most everything (and everyone) else was obliterated during the wars. But here is what is known.

2009-2018: The Disaster
The worldwide political and economic crises of the early 21st century led to a deterioration of global society. Governments lost credibility and their ability to control their populations. Chaos was the norm. Terrorism became trendy everywhere.

A cult-like terrorist group was formed by a brilliant biologist in a small island off the coast of Greenland, calling itself ALADAM. They believed that humans were a mistake, and that the planet Earth rightly belonged to the plants and animals that inhabited it. Their goal was to create a global disaster that would rid the world of humans but leave the plants and animals unharmed. The remaining governments of Earth ignored them as a threat, due to their insane views, poor setup, and lack of funds. Little did anyone know that ALADAM had discovered a strange and deadly chemical engineered from a new rare disease, Magenide.

ALADAM fired a missile dubbed Nekmaslim, meaning “Swift Revenge through Peace” in a forgotten tongue. The missile would not only create deadly nuclear explosions, but its radiation was designed to spread Magenide all across the globe. As planned, the chemical had devastating results on humanity while sparing other animal life. However, unexpectedly, the Magenide strangled vegetation and poisoned the soil, and mutated the wildlife and all that miraculously survived the initial explosion. But the worst of Magenide was its ability to spread, adapt and evolve.

Most of the world's land mass was obliterated. The death toll was utterly catastrophic. So was the everlasting effect of the Nekmaslim.

The world lost the majority of its population. It was estimated that in the time of the final confrontation only a few million people populated all of earth. The world's governments rapidly crumbled, and the planet fell into an age of anarchy and disease.

2019-2028: The Utopian Era
On a small island broken off from the continent resided a city, called by most Thunderbay. Thunderbay had up until this point stayed immune to Magenide, and for what reason, remained a mystery. Survivors of the Disaster and their descendants began accumulating in the city and soon, after several years, Thunderbay was actually a quite wonderful place to live. The Survivors established a visionary and idealistic government. A new economy was established, and the reconstruction began.

Thriving as a new hope to mankind, Thunderbay became the icon of survival, and life. Great advances were made in technology and most people within the city led very comfortable lives. But the rest of the world was forgotten. Magenide still resided and through its adaptive traits began slowly advancing on the city.

2029-2052: The Fall of Thunderbay
The first anyone took notice was when the farms on the outskirts of the city began to produce deadly food, and soon no food at all. The elders of Thunderbay realized their mistake in not funding research to stop Magenide. But at this time there efforts to do so proved too little too late. So instead, was constructed an under ground Cavern, filled with stalls of their most advanced Cryogenics. The children of the city were to be put into a frozen hibernation for 290 years, the number of years +20 that the top scientist believed it would take for the Soil to heal itself. Along with the children, the scientist and several select “Caretakers” were to be frozen as well. Dried food was filled in crates within the chamber and as they were all sealed away, the elders left history books in the middle of the room labeled, “do not repeat.” These books were unfortunately never found.

It came to ultimately pass that Earth was plagued in full by Magenide, never to truly recover. The Cryogenics project did not totally go as planned. In 2053, a first wave of child survivors awakened ahead of schedule, their biology altered by the freezing process.

SecondLife 6th Birthday Event - NCI Exhibit Contest

SecondLife 6th Birthday Event - NCI Exhibit Contest

SecondLife's 6th birthday is fast approaching and a huge event is in the works for all of SL.
The NCI Events team staff is busy at work planning and building the NCI Exhibit and we can't wait for you all to visit.

This years exhibit is being prepared in support of both NCI and Caledon and we are working within the design definition posted on the sl6b wiki page. (That definition is at the bottom of this notecard.) Our exhibit will be named
"Forward --- To the 19th Century"

Your challenge, if you choose to accept it, is to build "something" to be added to our exhibit, that reflects not only the full event theme but the NCI/Caledon exhibit name as well. What you build is entirely up to you. The winning entry will be on display at our exhibit throughout the full two weeks. A prize of $L 1000 Lindens will be awarded to the winner.

Here are the simple rules for entering this contest:

1. All entries -must- relate to the event theme and submissions should include a notecard explaining how it relates to or fits within the theme.

2. Contest is open to all ages, to all members of NCI Groups , all members of Oxbridge University Groups, and all Caledon Residents.

3. Prim count for entry may -NOT- exceed 20 prims. So while not required, use of sculpties is not only suggested but strongly encouraged.

4. Entry item - MUST - fit within a 6 x 6 meter square area. Must be no taller than 6 meters.

5. No sounds may be used. If Glow is used, it should be minimal, as should any particle effects. particle effects used -must- not exceed onbject space of 6x6x6>

6. All entries must be submitted to Wellington Beam - NO - later than June 19, 209 at midnight SL time.

7. Entry -MUST- adhere to pg guidelines for SL.

8. The winner will be determined by the following team members:

Carl Metropolitan
Gramma Fiddlesticks
Wellington Beam
Desmond Shang
Fogwoman Gray
Kaine Lowenstark
Muttenchops Chaplin

Winning entry will be announced on Sunday June 21, 2009

====================================================================
About The Theme (taken directly from the sl6b wikipage)

We are LIVE from Dallier's Hope, 800 Light Years away we are spiraling through outer space on a Meteor disovered by Space Explorer Ghorman Dallier in 2499 while searching for new worlds to inhabit! Although we're too far away from the sun to see it and any flora has to be kept in an AEC (Artificial Environment Chamber.) we still know how to throw a party!

The future is open to all sorts of interpretation, and to encompass the future, we looked to the past. In the beginning of Second Life, pioneering residents looked over this vast, empty landscape that was full of potential and promise. Everything was new to everyone, the concept of virtual worlds, the way we would adapt to custom content, how we would use the tools provided to us and incorporate our own vision was all still yet to be discovered. It all began with an great open space, and the inspiration provided by the seemingly simple idea "Your World, Your Imagination."

Six years later that world is merely a memory as time has moved at warp speed with the advancements of technology and adaptability of the platform. A few hundred users quickly became over a million. It has become a staple in education and commerce on a global scale. Never could have those early residents of that vast open world predict how Second Life would evolve.

With that in mind, we took our Exhibitors far away from the green grasses and sandy beaches of their Second Life Grid and sent them into the stratosphere as the first colony of Dallier's Hope. A vast, open landscape waiting to be developed by the first new residents of the future of Virtual Worlds. What becomes of this great "Rock" remains entirely up to them, how they adapt and harness the power of their imagination to make something from next to nothing as they share their personal visions of what they believe the future holds.
===================================================================

Monday, June 8, 2009

OMG I can't belive this.

The following is taken from a Superheros group I'm in:

Have the God's gone to far?
Sat Jun 06 02:58:13 2009

Some of you may have voted for the JIRA Issue MISC-2727 "Terminate All Installation of any "Adult Content" filtering, Relocation, Banning, Viewer Modifications, Server Modifications". If you have no idea what this issue is about, it was to cast a vote on who thinks Lindens have a right to stop freedom of Adult Content & sims. Weather you like adult content or not is not the main issue, it's about our rights & freedoms. Please read attached notecard for more information, and how you can have a voice!

And following from the attachment:

Dear Friends,

Some of you may have voted for the JIRA Issue MISC-2727 "Terminate All Installation of any "Adult Content" filtering, Relocation, Banning, Viewer Modifications, Server Modifications".

NOTE: If you have no idea what this issue is about, well it was to cast a vote on who thinks SL has a right to stop freedom of Adult Content & sims. SL is trying to take our rights away as Avatars living within the SL Universe. Weather you like adult content or not is not the main issue, it's about our rights & freedoms in Second Life.

This issue was closed by Rob Linden on 2 Jun 2009. RichD Tomsen, who originated the issue, was threatened with banning, and DanielRavenNest Noe actually was banned from the JIRA system for trying to keep it open!

5 new issues have now been added that are aimed at specific technical changes, drawn from all the comments people made. These are:

MISC-2907 Fix Known Bugs in Account Verification system

MISC-2908 Fix Error Messages when Searching for Adult Content

MISC-2909 Fix Search Filter

MISC-2910 Provide Parental control features

MISC-2911 Provide content filters for SL client

Please take a look at them, and comment and vote for them if you are so inclined.

If you would like to help spread the word, there is a list of all the original voters at:

http://www.slapt.me/wiki/index.php/Talk:JIRA_Issue_Discussion

Take a chunk of names, send them this suggested card, or your own, and then mark them done like this:

Name1 Name2......Name n (optionally sign if you want)

Please don't let the Lindens think they can just shut us up, let's show them that this is our world too & we have a say. We have rights in SL, and freedoms!

Thank you..

Friday, June 5, 2009

Inventory clean up tips and classes

I'm going through my inventory and need someplace to put this.

Here's a good place.

INVENTORY TIPS

Staying on top of your inventory to prevent insanity is difficult. However, perhaps these tips can assist:

1. Make a FREEBIE folder (open your Inventory, click the Inventory menu's Create> New Folder) for all your freebies. Most of these items you'll eventually discard. Move the gems to other folders as appropriate.

2. Make back-ups. If your purchases allow COPY, then keep back-ups BEFORE you modify, wear or do anything with the item. I will create a folder in an item's directory and label it "Orig" or "Original", and place a copy (right click the item and Copy, then right click the Orig folder and Paste) of the item in that folder. If I need another copy of the same item because I mangled it while editing it, I'll copy and paste from the Original folder into the main folder.

3. Landmark (LM) any place that you find appealing (it's really annoying when you can't remember where that really cool set of eyes were that you found at some shop). Edit the name (right click the Landmark and Rename) to something that will help you keep LMs organized (i.e. preface a LM's name with "clothes", "shapes", "skins", etc.).

4. Below is one organization method for inventory. Create folders with each of the headings outlined as needed. This system may or may not work for you. I'm still debating its merits myself. But if it's a starting place or helps, great!

IMPORTANT NOTE: Due to a current SL bug, notecards within notecards do not always work properly. If the notecard links below do not open into a separate notecard, or if you need to add your own notes to the notecards (edit them), please drag the notecard links below into your inventory and the notecard will appear behind this one for you to read or edit.

��


ADDITIONAL WEB RESOURCES

Inventory Management
https://support.secondlife.com/ics/support/KBList.asp?folderID=69


Finding Lost Items
https://support.secondlife.com/ics/support/KBList.asp?folderID=110

~ Lucrezia Lamont

!BUILDS
!GIFTS & NEW RESIDENT KIT
.0 BODY
.1 ANIMATION/POSES
.2 GADGETS, SCRIPTS & BUSINESS
.3 BUILDINGS & GARDEN
.4 FURNISHINGS
.5 ANIMALS
.6 VEHICLES & WEAPONS
.7 TEXTURES
.8 AUDIO
.9 MISCELLANEOUS
FREEBIES

__________________________________________


!BUILDS
LM & Notes
WIP

!GIFTS & NEW RESIDENT KIT
Gifts
New Resident Kit

.0 BODY
.0 a_ Foundation
.0 c_ Hair
.0 e_ Clothes
.0 g_ Shoes
.0 i_ Jewellery
.0 m_ Glasses
.0 o_ Hats
.0 q_ Canes
.0 r_ Gloves
.0 s_ Misc Accessories
.0 v_Shapes
.0 w_ Skins
.0 x_Avatars
.0 y_ Eyes

.1 ANIMATION/POSES
.1 b_ Personal AO
.1 c_ Interractive AO
.1 e_ Gestures
.1 g_ Poses
.1 j_ General Animations
.1 m_ Couple Animations
.1 p_ Dancing Animations
.1 s_ Combat Animations
.1 v_ Misc Animations

.2 GADGETS & SCRIPTS
.2 c_ Rezzing
.2 f_ Particle Effects
.2 i_ Teleporters
.2 l_ Misc Gadgets
.2 p_ Misc Scripts

.3 BUILDINGS & GARDEN
.3 a_ SPECIFIC HOUSE
.3 c_ Structures
.3 e_ Doors
.3 g_ Fences
.3 j_ Misc House
.3 k_ Trees & Shrubs
.3 l_ Flowers & Plants
.3 o_ Misc Garden
.3 p_ Outdoor Structures
.3 q_ Outdoor Lighting
.3 s_ Outdoor Bridges
.3 u_ Outdoor Road & Path
.3 w_ Outdoor Patio
.3 y _ Outdoor Misc
.3 z_ Water

.4 FURNISHINGS
.4 a_ Bedroom
.4 b_ Bathroom
.4 d_ Living Room
.4 e_ Dining Room
.4 g_ Kitchen
.4 h_ Den & Library
.4 j_ Entryway
.4 n_ Misc Tables
.4 p_ Misc Seating
.4 r_ Misc Lighting
.4 t_ Misc Rugs
.4 v_ Misc Appliances
.4 w_ Misc Decor
.4 y_ Misc Items

.5 ANIMALS

.6 VEHICLES & WEAPONS
.6 c_ Misc Vehicles
.6 m_ Misc Weapons

.7 TEXTURES

.8 AUDIO

.9 MISCELLANEOUS

FREEBIES

Hello and Welcome to Inventory 101 :)

I'll start slow with some basic stuff some of you might already know, and then get down to the fun tips and tricks.

FIRST THING: When you decide to sit down and "do your inventory" make sure you are away somewhere quiet, and preferably in a place you can rez items.
There are landmarks to a few quiet spots like that in the notecard you will recieve at the end of the class.

Now once you've found your quiet spot ALONE and away from any distractions, you can click your Inventory button and take a peek at what you've got.

I like to think of my inventory the same way I do my own computer's hard drive. Its got a root directory, folders and I can create my own filing system to keep track of my stuff.

SECOND THING: This class only deals with the folder called My Inventory and NOT your Library folder. But feel free to apply the information to that folder if you wish.

SL has been kind enuff to label the folders in your "root directory" ie the folders within the one called My Inventory, with no brainer names like: Objects, Clothing, Textures, Photo Album, Body Parts etc

For the most part, when you buy or receive an item that is made up of prims or is "boxed up" inside a prim, in otherwards objects - it will end up automatically in your: Object folder. duh ok yer with me so far? hehehe

If you recieve an item like a tshirt or a pair of pants, it usually ends up automatically in your Clothing folder

If you recieve a folder with items inside, it will most likely land somewhere along your root directory. In alphabetical order, so you can find it pretty easily.
How cool is that?

Now here is something I recommend you do from the get go. if you all would be so kind as to click your Inventory button, you will notice that the Inventory itself has its own toolbar.

Get to know this toolbar, and you will be well on your way to having a nice organized inventory. The first thing you should do right now if you like, is left click on the word that says Sort.

Then choose: By Date. Do you know what that does? Well it makes sure that anything you recieve, or anything that you drag out and then take back ends up at the top of the folder it came from.

Example. Lets say I happen to have a cool car in my Objects folder. I rez it and drive it around for awhile. Then I take it back into my Inventory.
If I have Sort by Date, it will end up at the top of my Objects folder, easily accessible the next time I want to take a drive.
That way, as you go along, the stuff you use most often will always be right at the top.

Otherwise it gets sorted alphabetically, or goes back to wherever it was, and I might have to do some scrolling down to find it.

And isnt scrolling down and digging around through folders basically what drives us nuts? Here are a few quick tips on how to keep that scrolling and digging to a minimum.

If you right click on any folder you get a drop down menu. You can create a new folder that will automatically be inside that particular folder. For example. Within my clothing folder I might want to have a folder for Hats and Shoes.

Or a folder for just Tops, or a folder for just Pants, or a folder for Jackets. I also might want to create more folders along my root directory for things like Vehicles, Weapons and oh maybe Jewelry for example.

You will notice that when you choose to create a new folder, it slides down automatically to rest in alphabetical order in the "N" section, as it calls itself New Folder. You should rename it to what you want RIGHT AWAY before putting anything inside it.

Another really cool thing you can do, if you want to move something from one folder that's waaaaaaay down the list to another folder waaaaay up top, instead of draggging it you can simply right click on the item you want to move, choose Copy, then right click the folder where you want them to end up and choose Paste.

If you have multiple items within a folder you want to copy and paste - do the following: go into any folder.... press the shift key while you click on any objects under the folder.... then you rightclick and copy them all at once.

When you are done go back down and delete the original.
(Always make sure to check you copied EVERYTHING you wanted to, before deleting the originals)

Remember, just like on your computer's hard drive, you can make folders within folders within folders - as many as you need to keep organized.

I suggest however only going 3 folders deep maximum, cuz then it starts getting silly. Try to do things that make sense.
An example would be your Vehicles folder. You can make folders within that, one each for Cars, Boats, and Planes.
If you want to get silly, you can have a folder within your car folder for all the different KINDS of cars you have, or sort them by color if you want. Hey its YOUR inventory - you can go NUTS! hehehe

Here is a way to keep the folders that you use a LOT at the top of the list - either or root directory list or within any of your folders.
You can number them for importance. 1 Vehicles, 2 Weapons, 3 Jewelry and so on.
That also helps to cut down the scrolling and digging. You can also use any other type of system 1A Cars, 1A Hats etc

For those of you who are into clothing design or anything that tends to have you uploading a gang-load of textures, one thing that I do is give them a prefix thats always the same.
That way you can distinguish between YOUR textures and the one's you already have. I put a BC in front of all the textures I upload.

That way when I'm in appearance mode and creating a new outfit, I know which things are "mine" and what things are SL's.
This is mostly for those of us prior to this new version, where they hadn't hijacked all the SL textures from our My Inventory folder and stuck em back up in the Library. By now, most of you have moved the ones you've been used to using back down.
But I hope that tip helps for future uploads. You can do the same for sounds, animations and anything else you upload.

Trash: Don't be a packrat! ;)
When you delete something it ends up in your trash can. Empty the darn thing every now and then! If you want to take a quick look at what you've got in there to MAKE SURE you dont toss something away permanently go right on ahead.
Right click on any item in your trash and you have a couple of choices: Restore or Purge. If you choose restore, the item goes back into you regular inventory right back where it was last. If you choose Purge - the item gets deleted permanently.

Lost and Found Folder
Handy folder this. If say you are flying along in your nifty spaceship and you get logged or lagged out and tossed from your vehicle.
It will continue flying and when it hits the edge of the known world and get returned to you and ends up in - you guessed it! Your lost and found folder. Also some bullets you shoot end up back there too.
Check in there every now and then for items you've lost and to delete bullets and anything else you don't need.

Inventory Maintenance - get into the habit :)
Once you've gotten your inventory all organized and under control - the secret to keeping it that way is weekly maintenance. You can sit down once a week and make sure everything is where its supposed to be.
The other thing that you can do, is daily maintenance. As soon as you buy something, or recieve something, take a few seconds to pop it into the correct folder.
Example: you are at an event and you win a free tshirt. It will end up in your Clothing folder. Take a few seconds to drag it into your Tshirt or Tops folder. ..
Example: You just bought a car. Take a few seconds to drag it into your Vehicles folder.

These "habits" are good to get into, and it will keep your Objects folder from getting full of stuff, and your Clothing folder nice and neat.
I use those two folders as examples, because most things you buy or receive are boxed and end up in your Objects folder, or they are clothing items, and end up cluttered in your Clothing folder, or stacked up in folders along your root Inventory directory.

Quick Reminder: At the beginning of this class I noted that its preferable to be in a place where you can rez items when you are organizing your inventory.
Why?
Because most often you will find a lot of items that you have no idea what they are. You can then rez the item and get a look at it and decide if its a keeper or if it should be tossed.

Its also a good idea to look at things that sound cool to make sure that they are.
For instance that object called Super Cool Flying Car might not be super cool to you once you take a look at it.
You can also use the solitude to try on clothing items you've recieved or bought to make sure you want to keep them or toss them.

You can also make a folder for items and clothing that you don't like, but that you know a friend would just LOVE :) Its fun giving someone a goodie folder: it lightens your inventory load, and the giftee will be happy to have something new and interesting.

OK Now lets do a quick rundown on the rest of the Inventory tool bar goodies, and how you can make the right click your FRIEND ;)
Then we can have some Q&A and I'll make the class notes available to everyone.

File
New Window - Makes a new Inventory list pop up that you can move around, in case the default at the right of your screen is inconvenient. And also to help you move items from folder to folder.

Close All Folders - means just that. If you've been digging around in your Inventory this will slam shut every single folder you have open.
Saves you the trouble of having to close them one by one

Create
New everything - Folder, Script, Note, Gesture. Handy for when you want to really get into Inventory maintenance. You can right click on any folder and choose New anything as well - to place it exactly where you want it.

Landmarks for quiet places to organize inventory and rez items:
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Some folders you might want to create: (where you place them is up to you)
Vehicles
Weapons
Party Stuff
Hats, Shoes & Gloves
Jewelry
Tops
Jackets
Pants
Current Projects
My Clothing Designs
My Building Projects
(Within Landmark folder*)
*Favorite Places
*Friend's Homes
*Clothes Shopping
*Other Shopping
*Interesting Places
Pets & Familiars
Avatars
Costumes



Organizing Your Virtual Closet
AKA Inventory Control
by Taffy Allandale

==== Things you will learn ====
We will be covering some ways to clean up and eliminate clutter in your inventory. I'll share some Tips & Tricks along with showing you some information on cool gadgets to help us get to a more lean & mean inventory.

==== Tips/Tricks ====
In RL, we all know that being organized is a key to keeping our sanity, right? My husband has a saying, "Everything has a home and likes to be in it's home."
Second Life is no exception, a well-maintained inventory is a must, especially when the LL Asset Servers seem to go on the fritz.

By keeping your inventory small and well-organized, you run less of a risk of losing an item or object than someone who has a large inventory. Additionally, you may be able to file a report stating exactly what is missing, whereas, someone with an extensive inventory may not realize something is missing for some time (months even).

I've had friends tell me that 10K was a magic number - keep your inventory to that or below and you won't experience some of the problems that people have when their inventory is large.

See Picture Inventory Screen
Since mine is at 14,972 - you can guess . . . . . It's not there yet.
How do I put my inventory on a diet?
Well, there are a number of ways to reduce the size.

1 - Posestands: Get rid of them all -- well, keep one if you must - but only if you don't have a tool or gadget that will rez one for you at anytime like the MystiTool by Mystical Cookie Designs, Avendale (197, 241, 22) - There is a freebie version available, too.
How many of you use the Search Box at the top of the inventory window?
Good - OK - Type "Posestand" without quotes. Do you have a bunch? If you do, that's one place to start.

2 - Landmarks (LMs): Again get rid of 95% of them: you can always look up a place in Search to find it. Also, as you purchase or receive things, delete the LM immediately, along with any notecards after you've read them (we'll cover notecards next). I love things from Awesome Designs, but Julia puts a LM and Instructional notecard in every folder or box I buy and the first thing I do after buying is delete them from the folders ASAP.

See Picture Iventory Screen w/filter
How many of you know how to use the Filters in the File Menu?
Good - so you can untick anything you don't need to see - like everything except Landmarks. It will show every folder, place, etc that a landmark shows up (You'd be surprised at that, too!)
I'll bet you even have duplicates! This is another place to start. To revert back, click All, then close and choose File, Close All Folders. Then you can click My Inventory and you'll be back to normal.

3 - Notecards: Obviously keep any notecards with instructions on how to use or operate an object - but keep them with the object rather than in your notecard folder. Generally, class notes come to you at the end of class, but your supplies come at the beginning, right? What I do is go to recent items tab and drag the class notecard from the Notecard folder and put it in the class folder (I also put my build in there from the objects folder when I've completed it). You can go a step further and put the textures into an organizer to keep with notes and build.
Texture organizers will be covered a bit later in class.

4 - Freebie items from when you started in SL: There are some things I will never get rid of from my noobie days - like my free prim hair from Free Dove and the Betty Boop outfit - cuz she's a cool chick! BUT - since I (and you) have moved on and purchased nicer hair and clothing, it's time to divest yourself of all those Freebie things you grabbed as a new resident that you **don't use now.**
I know you might not bear to part with them all at once, so you can do this in stages: First, delete stuff you KNOW you won't ever use.
Second, put things you think you *might* use into an Inventory Prim (I'll explain more later on using prims to store stuff). Try to match up COPY / TRANSFER items and don't mix them in the same prim. So you might have several prims: Inventory-Copiable, Inventory-Transferable. Promise yourself that you'll set a time to go through these again and delete out the things you discover you will never use.
This way, eliminating clutter will be a less painful process.

==== Using a Prim as a form of inventory control ====
You can put stuff in a prim, as I said earlier. I don't recommend it and here's why - the prim can be "rubbed out" by the asset server just like any other prim if you keep it in your inventory.
It's OK for short term storage, but for long term storage I suggest using a device. A device is also much less prone to "hackery" by some of the seedier kind of avatars, if you know what I mean.
Obviously, no device is 100% fool-proof, but it is safer than an unprotected prim lying about.

There are a couple that I have experience with: Inventory Box Organizer (IBO) at THINC (152, 50, 28) and the PixelTrix Drawer System (PDS) at PixelTrix (127, 217, 42). I have them up front here. The beauty of them is they are locked - no one can access them unless you give permission (either via the object or through friends options). They can be kept on your land and thus are safe from asset server issues.

See Picture 1.
The IBO is 3 prims when rezzed and available in four colors. The IBO will allow you place any items, from clothes to landmarks (except for scripts, put those in a box), and browse through and retrieve them with ease. If you use it for clothing, be sure to box up all items in a set and put that box in there (rather than individual items of clothing).
To take organization a step further the name is of the box is displayed, I suggest that you name the box to whatever category suits it (Jewelry, Old Clothes, Classes I've Taken).
By doing this, you can now place all your IBOs into one main IBO to take up less room.
An IBO can be left out because of the built-in privacy and security features. Only the owner may access its functions and will either timeout or it will go into "Sleep Mode". This is where the buttons and text will disappear and look like a nice storage trunk.

See Picture 2.
The PDS is designed to help organize the pages upon pages of items in your inventory. By placing your clothing and other items into drawers, you can clean up your inventory, and access your stored items through an attractive, categorized interface.

This product also allows you to share your inventory with your friends, and your Group, if you choose to do so. On the notecard named "Access List", you can list any number of friends who are allowed to take items from your PDS object.
You can grant access to people by name, or "Group" allows access to anyone wearing the same Group tag as the object.
You can also enter "Anyone" if you are so inclined. Non-transferrable items can still be stored in the dresser, and only the owner can take them.

You can retrieve items from a PixelTrix Drawer System either by directly clicking on the object, or by leaving your PDS objects at home and using a PDS Remote Access Point (sold seperately) which allows you to retrieve your items from anywhere in SL (a little slower, due to inter-sim communication delays).

==== About those Textures ====
There are a great number of texture organizers out there from free & simple to costly and somewhat complex. I will cover two versions that I have used. The beauty of this is that - once loaded - you can delete all textures from inventory.
When you need one, you rez the organizer or wear the HUD and grab your texture for building - then you delete it from inventory again since the original stays in the organizer.
Downside: they will only work with full-perm textures.
This tool is what I meant when I suggested that you put each textures from each class into an organizer, then put the organizer into the class folder with notes and build. Then you can delete the textures from the folder - and keep your inventory clean! (This assumes you purchase one that is copyable).

See Picture 3.
Texture Palette, Night Sky, at Distorted (209, 132, 116)
The Texture Palette is a simple and convenient tool for storing, searching, previewing and selecting textures. There are 3 versions included in your purchase.
The tool is packed with features like: wearable as a HUD, texture collection is searchable by texture name via chat commands, small prim count - only four prims plus number of texture panes,
Next, Previous, and Tiled buttons can also be actuated via chat commands and it has Tile Mode - showing you a tiled version of the texture you are viewing. Many other features are included.

See Picture 4.
MM TOrganizer, Memnochs Madness, at Fruggoof (105, 158, 22 )
Lestat Llewelyn has 3 versions of his TOrganizer, Basic, Deluxe and Extreme.
They range in price depending on whether you want a single organizer or a copyable one (I do suggest spending the extra $L for the copyable one. If you wind up buying 2, you've pretty much equaled the price of the copyable version) - a HUD version is included in some packages.
There is the capability of allowing others access to your textures (good if you happen to teach in SL, or want to share with others or a group you are part of).

==== All Those Sculpted Prim Maps ====
Sculpties or Sculptys have taken SL by storm in the last year or so since they were introduced.
By now, I'm sure you have been to many classes which featured a sculpted prim in it or you have collected freebie sculptie map textures.
Until recently, the only way to store them was a regular texture organizer. But not anymore!
There are "consoles" which will hold your sculpt maps and show you a 3D version of it for you to see. I suppose there are several versions of these as well, but I have notes on two of them.

I don't know much on how they work - I have just recently gotten one and loaded the sculptie textures into it.

See Picture 5.
The one I have is called the KOH Sculpt Master - Concrete (there are 2 types, a 4 and a 16)
You can modify it so that the prims created show you as the creator (instructions included)
It is the more affordable version, but don't let that fool you - it has just as many features as some of the more costly ones.

Sculptie Palette, at Night Sky, Distorted (209, 132, 116)
This tool enables viewing and searching of sculptie texture libraries and selection of a desired sculptie texture. Scultpie Palette is similar to the Texture Palette, but obviously stores, displays and delivers sculptie textures instead of ordinary textures.
Some features include: Includes two Palettes. One displays groups of 9 and the other groups of 20 3D sculptie shapes at a time.
Can store hundreds of sculptie textures per palette. Comes with 52 full perm sample sculptie textures.
Copy permission allows making multiple palettes to group similar sculptie textures.


==== Wrapping up ====
As a final thought, remember, keeping a lean and mean inventory will ultimately reward you - in that you will be able to find things easier, but it could also prevent a huge inventory loss. We have no guarantees, but the benefits still outweigh the alternatives.

I hope this class has been helpful.

Thanks for coming!!